

Slaves will sometimes not run away, but start an armed rebellion against their oppression in the colonies.City growth now gives different types of colonists depending on the people that work in the city (free/forced laborers, ancestry).Oceans now have "streams", increasing movement in the direction of the stream.Coastal tiles can now be "shallow coast", a terrain type which only small ships can enter.Taverns allow Professions to employee Experts for Happiness and Culture.Health Overhaul (Terrain, Terrain Features, Bonus Resources.

Artillery Units have been rebuilt into Professions that need to be equiped but also have experts.Ref comes with more Ship Types, Generals, Admirals. Cargo Overhaul (ships may have now restrictions what they may carry).Barracks System and Harbour System, that limit the amount of troops and ships in a city.(default off) New Movement System: Moving through a tile can now require several turns, making slow units much slower in difficult terrain (no more 1 plot/turn).

